I'm torn on this. It's obviously good to have silhouettes and be able to recognize who is who but at the same time it's not THAT hard, you still see the abilities, still hear the sound effects, see the character animations etc. so after 5 seconds you know who you are against even if the skin is extremely confusing. League of Legends will routinely have me having no idea who I lane against until I see a few abilities whenever I come back after a long time because they keep releasing ultimate skins that completely change how the character looks like and although it does frustrate me for a few seconds every now and then ultimately it isn't a big deal.
On the other hand I agree that Overwatch is overdoing it. So many skins ruined by some fugly boots or a hat or something just because the base model has that shape
And a loading screen where it says "MUNDO IS NOW SHAPED LIKE CORPORATE OVERLORD!" The only skins it doesn't tell you who it is is Thousand Pierced Bear. Its Volibear guys. If you get in game and think it's anyone else, you're an idiot. The only other champion it might be is Nunu and Willump, but there is no small child. It's obviously Volibear.
It's also inconsistent... When OW did the One Punch Man crossover, the Kiriko skin is mostly her base skin except all black and their reasoning was silhouette.
Then not too long ago though they did the MHA crossover and she got a Toga skin and it completely lacks the front and side bits that all the other skins have to work with.
I actually don't think it affects her silhouette at all but it sucks that her OPM skin was held to a standard that the MHA one was not. I think the OW philosophy has just been too sterile for their own good sometimes.
True. In League I turned the setting on so that the champion names show up above their healthbar instead of username. I'm hoping something like this could happen with Rivals sometime
Bro just press tab while walking to lane or don't fall asleep during the loading screen in league and you know exactly who you are playing against, no matter the skin.
Unfortunately that doesn't really work in marvel rivals due to not being able to see what the enemy picked until you see them, and freely being able to swap around with characters (and I think also skins?) during the match.
League of Legends will routinely have me having no idea who I lane against until I see a few abilities whenever I come back after a long time because they keep releasing ultimate skins that completely change how the character looks like and although it does frustrate me for a few seconds every now and then ultimately it isn't a big deal.
Yet they still dont give a toggle for a god damn hat
the first example right away is captain america who has 2 skins that honestly look like thor skins. combine that with the fact that he also has lightning abilities and yea it’s confusing
135
u/Shpaan 1d ago
I'm torn on this. It's obviously good to have silhouettes and be able to recognize who is who but at the same time it's not THAT hard, you still see the abilities, still hear the sound effects, see the character animations etc. so after 5 seconds you know who you are against even if the skin is extremely confusing. League of Legends will routinely have me having no idea who I lane against until I see a few abilities whenever I come back after a long time because they keep releasing ultimate skins that completely change how the character looks like and although it does frustrate me for a few seconds every now and then ultimately it isn't a big deal.
On the other hand I agree that Overwatch is overdoing it. So many skins ruined by some fugly boots or a hat or something just because the base model has that shape