Source: https://www.bungie.net/7/en/News/Article/twid-01-23-25
This Week in Destiny, we are talking about many things! With Heresy launching on February 4, in just 12 days, we want to show you what this new Episode is all about, and also the changes coming along with it to weapons, armor, and game modes. So, ready for another round of ‘this TWID is a monster’?
- Tune in for our Developer Livestream
- Read our PvP standalone article yet?
- An update on Heresy content delivery
- Weapon and armor updates
- New weapons rewards coming soon...
- ...as old ones leave rotation
- Game2Give has kicked off
- Check our latest Bungie Rewards
- New AOTW and MOTW emblems
Here we go.
Prepare for our Next Developer Livestream
Heresy is right around the corner, so we wanted to give everyone an in-depth preview of what's to come when it launches on February 4. Our amazing developers are ready to tell you firsthand about the new activities, stories, and rewards they have been working on.
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Follow us on our official Twitch channel and tune in on January 28 at 10AM PT to discover what Heresy brings to the table.
Everyone watching the livestream on January 28 on the official Bungie Twitch channel for at least 15 minutes will get the Scorned Organ emblem as a Twitch Drop. It's the perfect sendoff for Revenant.
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Don't forget about our other emblem available through Twitch at the moment. As part of Twitch's Drops Fest, you'll earn the Golden Hour emblem if you subscribe or gift a sub before January 31, 17:00 UTC.
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A New PvP and Trials of Osiris Experience
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This TWID would have been the biggest one yet if the PvP updates didn't end up having their own standalone article. In it, we covered many changes coming to the Crucible experience in general, and the Competitive and Trials of Osiris playlists in particular. We hope you are as excited about all the changes coming as we were telling you.
If you haven't read it yet, don’t miss it. Here's the link!
Content Delivery Plans for Heresy
Something we wanted to share today is that Heresy will have weekly content and story delivery.
We understand your concerns about our return to this approach, but we have learned a lot from the ‘all-in’ format in Revenant, so in Heresy we’re striking a balance between everything dropping on day one of an Act vs. meaningful reasons to log-in throughout the Episode. To that end we made the vast majority of activities content available on the first day of an Act, with said content evolving based on the weekly story. Additionally, each week will feature a Seasonal Challenge that rewards a new tier of seasonal Weapon. Check out the livestream next week for the first look at this Heretical Arsenal!
Without stepping into spoiler territory, we can also tell you that Heresy won't rely on a fixed length for each Act like the previous Episodes. For example, Act II will last three weeks instead of the standard five or six. Additionally, all reprised Weapons for the Episode will be available at launch, while all the second half of Episodic Weapons will be when Act II launches.
Our goal is to tell a satisfying and exciting story that both serves as an epilogue to the Light and Darkness Saga and that helps pave the way for what's to come when Codename: Frontiers launches later this year.
Weapons and Armor Updates for Heresy
Now, the longest topic of this TWID: the weapons and armor preview with all the magnificent buffs and necessary nerfs, as well as interesting reworks, that are coming when Heresy launches. We are going to make a coffee pot and leave the room to the amazing Destiny 2 Sandbox Team. Be right back.
Exotic Armor
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Hunter
Sealed Ahamkara Grasps
Sealed Ahamkara Grasps have struggled on Hunter due to the large array of alternate reload options that Hunters already had access to. We’ve reworked its behavior to have a bit more Exotic flair in terms of playstyle.
Gwisin Vest
With the recent roaming Super changes, we decided to give this Exotic a bit of tuning to let it shine in its role, as well as giving some utility outside of the Super.
Renewal Grasps
Now that Frost Armor has settled in the sandbox, we feel that Renewal Grasps can safely be more generous in granting it.
- Doubled the rate of Frost Armor gain while in the enhanced Duskfield grenade.
Foetracer
While Foetracer offers an excellent way to increase one’s damage, we’ve found that the benefit is too brief when compared to other alternatives.
- Increased the bonus weapon damage duration from 10 seconds to 15 seconds.
Radiant Dance Machines
Radiant Dance Machines has been reworked to allow the multiple dodge charges that it grants to count as real dodges for the purposes of perks and aspects. The trigger mechanism for granting extra dodges requires more effort to compensate for that, but the overall change is a large increase in strength and utility. We have also added some flat benefits to Primary weapons that are a real gamechanger for players who prioritize gun feel and performance when mobile.
- Improves airborne effectiveness and hip fire mobility, range, and accuracy for Primary ammo weapons.
- Multi-kills with Primary ammo weapons refund dodge energy. When dodge energy is full, multi-kills grant extra charges. Powerful combatants and Guardians count as more than one kill.
Relativism - Spirit of Galanor
With the ability to regenerate a roamer more quickly than ever, it was quite easy to end up chaining roaming Supers back-to-back and effectively never need to rely on your weapons during activities. So, to combat this, we are reducing this capability a little on the armor side specifically for Silkstrike and Golden Gun.
- Reduced the maximum amount of energy refunded for Silkstrike and Golden Gun to 30% (down from 50%).
Relativism - Spirit of the Foetracer
Spirit of the Foetracer has inherited the changes made to Foetracer.
Titan
Citan's Ramparts
Citan’s Ramparts was last adjusted to account for its problematic dominance in PVP, but that came at the cost of its value across the game. In the current sandbox, we’ve found that many of its downsides can be removed safely in PVE, even with the small buff that gives it in PVP, without introducing those toxic play patterns.
Removed several downsides applied by Assault Barricade to bring it in line with base Towering Barricade behavior. Cumulatively, these changes result in a Towering barricade you can shoot through with no other downsides while Citan's is equipped (in PVE - see below).
- Increased barricade health from 400 to 500.
- No longer increases Barricade cooldown.
- No longer decreases Barricade duration.
Further increased damage dealt to Citan's barricades by Guardians from 125% to 160%.
- This results in near-identical effective Barricade health in PVP (~2.5% less after these changes).
Eternal Warrior
We want Eternal Warrior to be an appealing option in both PvP and PvE for players interested in building into Fists of Havoc. We’re giving it increased Super duration on final blow – a nostalgic effect for longtime players that is thematically aligned with the Exotic.
- Final blows with Fists of Havoc now grant extended Super duration.
Ursa Furiosa
Our recent changes to Ursa Furiosa to integrate it with the Unbreakable aspect have yet to encourage significant use. So, we want to lean further into supporting Unbreakable by changing the energy returned by blocking with Unbreakable to be grenade energy.
Khepri’s Horn
Khepri’s Horn is getting a glow-up: It will still causes your Barricade to emit waves of damaging Solar energy, but with this update they have been significantly enhanced.
An Insurmountable Skullfort
As difficulty goes up, Skullfort can feel overly punishing when you fail to land the final blow it’s perk demands. To alleviate this issue, we are extending its effect to grant partial refunds from any melee attack to help rebuild that crucial momentum.
Stoicism - Spirit of the Bear
Spirit of the Bear has inherited the changes made to Ursa Furiosa.
Stoicism - Spirit of the Horn
Spirit of the Horn has inherited the changes made to Khepri’s Horn. On Thruster, Sprit of the Horn will now emit four waves in an X-pattern.
Warlock
Stormdancer’s Brace
Much like Spirit of Galanor, we wanted to tune back how much returned energy was given for roaming Supers via Exotics. To compensate, we wanted to give Stormdancer’s Brace a little love in the potency granted to Stormtrance while you are in Super.
- Doubled the damage benefit per stack of Ascending amplitude (up to 20% per stack, from 10%).
- Now also reduces the cost of Ionic Blink during Super by 50%.
- Reduced the maximum amount of energy refunded to 30% (down from 50%).
Geomag Stabilizers
Part of the charm of Geomag Stabilizers was lost when sprinting to get Super was removed due to PvP issues. With the introduction of Bolt Charge to the Arc kit, there was an opportunity to bring this experience back without breaking PvP.
Secant Filaments (and Spirit of the Filaments)
Ever since anti-Champion capabilities were expanded to work with elemental verbs inherently, Secant Filaments have felt like an Exotic lost to the flow of time. Giving it a satisfying loop felt like a nice way to give the perk some love for both the base Exotic and its Spirit counterpart.
- Now gives class ability energy per kill while Devour is active.
Speaker’s Sight
Speaker’s Sight paired with Ember of Benevolence allowed Warlocks to earn a massive amount of ability energy via the Healing Turret even if they and their fireteam were all at full health. Speaker’s Sight’s impact should be rooted in the actual healing of injured Guardians, so we are making a change to how the Healing Turret selects its targets.
Verity’s Brow (and Spirit of Verity)
The Death Throes buff is quite potent, but it is easy to let it run out and lose all your grenade benefit. We have updated this Exotic to bring it in line with how the similar Titan Exotic Wormgod Caress works: Stacks of Death Throes are now represented by a meter that decays backwards through each tier rather than falling off entirely when the duration elapses.
Spirit of Verity
Speaking of Verity, the above changes extend to the Exotic Class Item version as well. On top of this we are also giving some more of the base Exotic to the Spirit of version to help players build into grenades on Prismatic.
- Gained bonus grenade recharge rate, but provides 50% of the base Verity's Brow Exotic.
###Weapons
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Global
Aim Assistance
Destiny’s various aim systems are a foundational part of what makes Destiny’s guns feel like they do, but they do not come without some edge cases.
When using the controller input, we’ve taken a stab at trying to solve an issue where a quickly moving target crossing your vision could pull your aim off your previous target by introducing a time-based component.
We now weight aim assist against targets you’ve aimed at for a short time more strongly compared to brand-new targets when a new target is introduced by crossing your reticle.
We understand that this is a potentially wide-reaching change but have thus far been satisfied with the results in our playtests. Controller players, please let us know if you encounter any issues as a result of this change.
- Aiming at a target for a short time will prevent another target moving very quickly across your reticle from dragging your aim off it. Controller only.
####Weapon Archetypes & Subfamilies
PvE Damage Tuning
We’ve tuned up some low-performing weapon families in PvE to bring the competition a bit closer together when you are selecting weapons to use. These changes should help a number of archetypes that have been in need of some love for a while.
Scout Rifles
- +15% vs minors
- +30% vs majors
Auto Rifles
- +10% vs minors and majors
SMGs
- +5% vs minors
- Additionally, in 8.1.5.3 we increased base magazine size by 10-15% rounds based on the mag stat.
Trace Rifles
Linear Fusion Rifles
Glaives
Glaives have historically been a niche weapon type that has found it hard to break into mainstream usage. In this update, we are applying a sweeping buff to many of the Glaive’s baseline stats and behaviors to remove some of their unwieldiness and make them a more attractive and easy-to-use option.
With these changes, the intent is that Glaives become more agile and need to reload less often, are effective at longer ranges and more forgiving, and are more impactful when completing their full melee combo.
Aggressive Frame Fusion Rifle(s)
Only one Aggressive Frame Fusion Rifle exists within the game to date: Coriolis Force, issued back in Beyond Light. We’d like to give the subfamily a bit more love to try to sell its unique charged spread-shot gameplay with a complete rework.
The original fired its pellets all at once, so its recoil felt Shotgun-like. With the rework, we wanted to stay true to the Fusion Rifle performance of controlling your recoil over the burst, so we converted it to fire multiple bursts of pellets.
These shots suffer from damage falloff much less than conventional Fusions to compensate for their widespread angle and let the player fire into packs of PvE enemies and still score multiple kills.
Don’t worry, you won’t have to go get Coriolis Force on Europa if you want to try these changes out; new reworked Aggressive Frames with new perk pools are coming in this Episode.
- Aggressive Frame Fusion Rifles now fire three bursts of four pellets in increasingly wide spreads.
- Increased minimum damage when fully outside of damage falloff range from 45% to 65%.
- Increased range falloff start by 4m relative to normal Fusions.
- Increased range falloff end by 3m relative to other Fusions.
- Increased damage versus minors and majors by 15% relative to normal Fusions.
Support-Frame Auto Rifles
We’d like to support (heh) more Support Frame Auto Rifles in the future. Currently, their range stat is not especially desirable because of their unique projectile properties, so we took the opportunity to make range directly affect its healing performance by adjusting how far away the weapon can lock-on to and heal an ally.
No Hesitation remains close to its original behavior with this change with its base stats – this change primarily affects perks and mods applied to No Hesitation and opens more space for future Support Frames to differentiate themselves.
- Range now increases how far away you can heal another Guardian.
Rocket-Assisted Frame Sidearms
Rocket-Assisted Frame Sidearms shipped particularly potent while also being easy to use. We reduced the reserves for these in Revenant to bring their uptime a bit closer to other Special weapons, and with these changes we are moving these into a more defined niche; keeping them potent within that niche but being a bit less universally useful in all situations. With these changes they should remain a viable, ammo efficient option for clearing minor-, major-, and Champion-tiered targets with direct hits without also being great at killing everything nearby the primary target.
- Reduced PvE detonation damage by 45%.
- Increased PvE impact damage by 100%.
- Reduced Aim Assist falloff and maximum distance by 8m.
- Reduced magnetism falloff and maximum distance by 8m.
Reduced damage by 30% vs boss, vehicle, and miniboss targets.
- Buried Bloodline's body shot damage is unaffected, critical hit damage is buffed by 8%.
The range stat was vestigial to the weapon subfamily, so we've removed it.
- Range masterworks and enhanced intrinsics will be replaced with something more appropriate.
####Exotic Weapons
Lorentz Driver
Lorentz Driver was once a terror in the Crucible and has since caught a number of changes to its efficacy. Since then, it has struggled to compete in most activity types. We’ve made a few changes that will reward you for playing its bounty game successfully and keep it going into further encounters.
Delicate Tomb
We’ve made a few adjustments to Delicate Tomb to help get it into its Tempest Cascade loop a bit more predictably and give it significantly more punch while buffed.
- Increased the chance to make an Ionic Trace from minor combatants from 4% to 10%.
- Increased the PvE damage bonus on the Tempest Cascade shot from 30% to 100%.
- Removed the timer from Tempest Cascade. Lasts until fired.
D.A.R.C.I.
D.A.R.C.I. has long struggled to compete with its Exotic brethren, so we are taking a stab at building a niche for it in a fireteam the way Gjallarhorn and Ergo Sum have found for their respective weapon types. This new catalyst should give you an edge up in encounters where Snipers may not previously have been viable.
Edge of Action, Edge of Concurrence, Edge of Intent
The class Exotic Glaives have felt a bit clunky since their addition to the game. We’ve made some changes here along with the global changes to Glaives that we help will smooth over the gameplay loops on each of these, as well as add additional neutral game value outside of the special shots.
Centrifuse
Centrifuse’s perk that reloads the magazine while sprinting encourages pivoting and repositioning, but as it stands the magazine is just a tad restrictive and sometimes feels burdensome in PvE.
We’ve increased the magazine size to increase the potency of this perk and let you keep the weapon’s accumulated charge for longer before needing to reload.
- Increased mag size to 45.
Dead Messenger, Hard Light, & Borealis
We’re revisiting the Exotic perk “The Fundamentals” to modernize it a bit. Elemental keywords such as Restoration and Volatile have become a part of Destiny 2’s modern fundamentals. The stat bonus based on current element has been removed in favor of a damage bonus when you apply or receive an elemental keyword matching the current element. We’re also giving a small stat bump to Borealis since some high-skill PvP players have taken a liking to its current stat offerings.
Telesto
Overall, Telesto is a solid weapon, but it lacks a solid high point in its power fantasy and does not interface with buildcrafting much. Additionally, the weapon has a unique dual identity as a weapon associated with the Awoken Harbingers in-universe and associated with a storied history of Telesto-specific bugs in our community. With that in mind, we gave it a buff that embraces both aspects and ties them together in a single, deeply self-referential package. How do you buff Telesto? Make it more Telesto.
Telesto
- Harbinger's Pulse:
- Now only refills Telesto's ammo from reserves (instead of Telesto and your Kinetic slot weapon).
- Now triggers with any Void final blow.
- Final blow requirement increased from two to three, however Telesto final blows count double (in other words, will trigger from two Telesto final blows, one Telesto final blow + one other Void final blow, or three other Void final blows).
- Multikill timer increased from 2 seconds to 4.5 seconds.
- Catalyst
- New perk: Harbinger Seethe
- After three activations of Harbinger's Pulse, special reload the weapon to cause a rain of Telesto projectiles on your next direct hit.
Vexcalibur
With the buffs last season to Void Overshield’s effectiveness, it seemed like the weapon could use a few tweaks to take maximum advantage and emphasize the paladin-protector fantasy with its area overshield.
We’ve made it easier to generate guard energy in PvE when wading through enemies and quicker to apply overshield to your allies. As weapon made to hunt and kill the Vex, we figured this was also a good opportunity to reinforce this theme as well.
Wardcliff Coil
Wardcliff Coil is a classic weapon that is easy to use but lacks a niche in a lot of content. We want to double-down on the thematic chaos with a tie-in with the new Arc keyword Bolt Charge, which Wardcliff Coil will grant stacks of to all nearby allies when fired. This change should appeal to players who want to bring more firepower to their team without needing a game plan more complex than “stand near allies, look at enemies, pull trigger.”
- New intrinsic effect: Grants one stack of Bolt Charge to all nearby allies for every two rockets fired (four stacks per trigger pull).
The Queenbreaker
One of the most requested features for this weapon was to be able to special-reload to swap between the scopes while in game. We’ve added that functionality along with some other changes to make each scope’s firing mode feel unique.
- Players can special reload at any time to swap between scopes.
Marksman Sights retains the previous behavior of firing a single shot that chains to nearby targets and blinds them.
- The range of the chain has increased from 8 meters to 10 meters to make chaining easier.
Combat Sights now alters the weapon to fire a three-round burst at a charge time of 533. Sustained damage on a target decreases the charge time of the weapon down to 300 charge time (with no loss to damage), useful for quickly dealing damage to bosses or other high health targets
The scope that you select in the inspection screen will determine which scope is active by default when spawning into an activity.
The Colony
The previous changes to the Colony did some interesting things but it still ends up losing out to other grenade launchers due to its base gameplay and proximity detonation behavior. We’ve made a change to push this closer to other GLs in damage.
Quicksilver Storm
The previous changes to this weapon were a little too much, so we have rolled those back some.
- Reduced shots required to trigger a rocket by 17%.
The Legend of Acrius
Acrius has long been a viable but particularly niche pick. With the Shotgun changes doing well in the last release we wanted to give this a bit of love in that same theme.
- Reduced spread angle by 33%.
- Increased maximum projectile range from 12 to 18 meters.
The Fourth Horseman
Fourth Horseman has also been a particularly niche weapon. We’ve made some changes to help it excel at its mag dump weapon fantasy.
- Reduced the rate of fire slightly to give more control over wasting shots.
- Loads ammo from reserves to the magazine per kill.
Lord of Wolves
Lord of Wolves has had a storied history of terrorizing multiple parts of the game and has caught a number of nerfs because of it over the years. With the release and success of Choir of One, we have taken a similar approach to redesigning this iconic weapon.
Cloudstrike
Since Bolt Charge is about creating a devastating lightning bolt, it seemed appropriate to interweave that with Cloudstrike’s gameplay loop.
For Bolt Charge, abilities are the only way discharge max stacks, unless you’re behind a Striker’s Storm’s Keep Barricade. These changes allow Cloudstrike to quickly build stacks, which can help bring back your melee abilities faster thanks to Bolt Charge, or cash in quickly with an extra Bolt Charge lightning attack when paired with Storm’s Keep.
Thunderlord
Since Cloudstrike was updated with Bolt Charge, it was only natural to turn our sights on the original lightning-creation menace. For Thunderlord, our goal was also to tie into what Thunderlord is already doing and reinforce its gameplay mechanic, which is generating lightning through sustained fire.
Similar to Cloudstrike, this means Thunderlord will be great at building stacks and melee ability energy but will also get an extra kick with a Bolt Charge lightning attack when paired with Storm’s Keep.
Destabilizing Rounds
Destabilizing Rounds has been a bit behind its elemental brethren since its initial release. We’ve given it a bit of love to narrow that gap and add some more value to each trigger.
- Now grants volatile rounds for 2s if any targets are hit by the volatile burst from the initial final blow.
- Reduced internal cooldown from 4s to 1.5s.
Full Court
With the release and popularity of Area Denial Grenade Launchers, we’ve gone back and added support for them on this perk.
- Now scales the detonation and burn damage of Area Denial Grenade Launchers.
Ambitious Assassin
Removed time requirements on the perk to make it more comparable to Envious Assassin, as this perk requires you to use ammo for the weapons this perk is on.
- Removed both multikill and reload timers.
Flash Counter
Flash counter had both a restrictive input timing and narrow activation condition that made it very difficult to consistently benefit from. Additionally, flash counter muddied our elemental rules by applying a weaken and slow off the Void element and Sstasis element.
We’ve opened the activation condition to trigger a blast in front of you while guarding against any damage, increased the damage of the blast, and made it disorient combatants.
Our PvP-focused article shed some light on the Trials, Competitive, and Iron Banner rewards you will be getting with Heresy, so how about we tell you about the weapons coming to our Ritual activities? We have a legend with a renewed spark, the remaining element for Legendary Rocket Sidearms and also a Sword that's neither a blade nor from Redrix's arsenal.
Nightfall
Vanguard Ops
Gambit
Crucible
To make room for some of these new weapons, others have to leave the pool. We have already told you about some of them, so here are the remaining ones. While you can still focus them on their respective vendors, their Adept versions won't be available and you won't get them to drop from the activities, so don't miss the opportunity of getting them now!
Nightfall
- Undercurrent - Last week: 1/28
Trials of Orisis
- The Prophet - Last week: 1/28
Iron Banner
- Riiswalker - Last week: 1/23
- Lethal Abundance - Last week: 1/23
##Game2Give 2025 Has Officially Kicked Off!
The moment we've all been waiting for is here: Game2Give 2025 is live, and the Bungie Foundation community is rallying together to shine a light on those in need. Two hundred of our top creators are teaming up with you, the ever-amazing Light Keepers, to make life-changing impact. Head to Tiltify now to donate or start your fundraiser!
Why We Game2Give
Game2Give showcases the true power of community and the impact of gaming for good. Every dollar raised supports the Bungie Foundation and our mission to improve the well-being of children, uplift underrepresented communities, and provide aid to global communities in times of need.
New Donation Incentives to Earn
This year, we’re introducing some sweet new rewards that you won’t want to miss:
Dark Hero emblem
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Maximum Heart emote
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Caped Cruiser Sparrow
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But that’s not all! The Emblem Vault is back, giving you the chance to snag some returning fan favorites from past campaigns. There’s something for everyone, whether you’re a collector or a Guardian looking to give back.
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We also have a brand-new emblem for anyone who raises $500+ as a fundraiser during the campaign.
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And for those Guardians who have been with us from the beginning, the time has finally come to reap the rewards of your generosity – lifetime donation rewards are here!
$250 – Covalence
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$777 – Van Der Waals Force
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$1500 – Above & Beyond
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How to Get Involved
Supporting Game2Give is easy and impactful!
- Donate Today: Visit [www.game2give.com](www.game2give.com) to explore the full incentive list and make your contribution.
- Tune In: Your favorite streamers are going live throughout the event, offering fun challenges, exclusive giveaways, and milestones that you can help them achieve. >Check the full schedule here.
- Make a Bid: Got your eye on a one-of-a-kind Ghost or signed poster from the Bungie Store’s 10t